The Blueprint
Every game starts on paper. We map out the core loops, draft the unit math, and define the tactical goals before writing a single line of code.
Ironpeak Games started with a simple idea: mobile strategy games should require actual strategy. We were tired of auto-battlers and pay-to-win mechanics dominating the charts.
Our founders assembled a small team of veteran developers to build tactical experiences that respect the player's intelligence. Today, we continue to push the boundaries of what mobile strategy can be.
We do not build games that play themselves. We build arenas where players must think to survive. Every unit, map, and mechanic serves a tactical purpose.
Simple controls hide deep choices. We remove visual clutter so players can focus purely on strategy and timing.
Victory goes to the smart player. We balance every system to ensure skill always beats shortcuts.
Every game starts on paper. We map out the core loops, draft the unit math, and define the tactical goals before writing a single line of code.
Our engineers and artists bring the blueprint to life. We prioritize stable framerates and clean user interfaces for mobile devices.
We play our own games aggressively. We break the mechanics, test the exploits, and adjust the balance until the fight feels perfect.
We are always looking for sharp coders, technical artists, and level designers. Submit your details below to apply for open roles.